The Design Thinking process is the foundation of the ADST curriculum. It gives a framework to find solutions to real problems in creative and empathetic ways.
Practicing these competencies can be done in many different situations and will trigger the need to learn more about a technology in an authentic context.
In ADST, we want to look at the process at least as much as the product! The core of any design should be the user. We need to know and to care about the ones we helping or creating for.
Start with a problem to solve or a need to fulfill. If you start with a solution or a product in mind, you won’t even consider what might be the best (or the only!) option your user really needs!
You need to fall in love with the problem, not the solution!
What else?
You don’t need to be an expert in every technology and with every tools to start!
Here are some links to explore some key areas.
Have you thought about our district kits?
You can borrow the following kits to support your challenges!
A Makerspace is a collaborative and creative environment where students can have access to tools, equipment and material to explore, innovate, build, and experience hands-on learning.
Other Maker Challenges for Students – the John Spencer Playlist