In NLPS, we believe that Ed Tech (applications, extensions, devices, softwares…) should be used in classrooms and in schools to:
In NLPS, students are welcomed to use their own device under the supervision of a teacher or in a pre-arranged setting.
In NLPS, we are obligated to follow the terms outlined by FOIPPA (Freedom of Information and Protection of Privacy Act). Many online applications and extensions involve the exchange of personal information such as, (but is not limited to):
In order to make technology use easier and safer for teachers, learning coordinators, in collaboration with IT and the Privacy Officer have vetted apps for privacy. These websites, apps and extensions for Chromebooks and PCs have been organized into two categories:
Flipgrid is a great tool to plan for diversity in a teachers classroom. It allows teachers to pose questions providing a differentiated approach to students sharing their responses. It gives students a voice and a way to express themself in a rich and authentic way.
Google Applied Digital Skills is a free, flexible video based curriculum that prepares students of all ages for the growing number of jobs that require basic digital skills.
Google Jamboard is a google product that can be used for collaboration and interaction between teacher and students and between students. Just like a Google Doc or Slide, it can be attached to a Google Classroom assignment as well as being used during videoconferences.
Newsela is an online news-as-literacy platform that features current, high-interest articles on everything from current events to myths and legends. All articles are available in five Lexile levels, ranging from third to 12th grade and include quizzes and writing prompts.
Quizlet is an online database of flash cards that can be practiced using 9 different study activities. While students can browse for study materials from users around the world, many teachers make and share custom study sets just for their classes. There are other great features for teachers, too, including Quizlet Live, a team-based quiz competition that turns study sets into a collaborative classroom quiz game.
Web application that lets users create Storyboards or other visual communication from an image bank in a drag-and-drop interface. It can be used in multiple creative ways and across the curriculum. Storyboards can be saved to the account and downloaded in different formats. In Storyboard for classrooms, teachers manage the privacy setting of student work and can make it viewable only by the teacher or give the ability to student to share work within the class.
Boom Cards are interactive lessons created by teachers. Using our platform, teachers can create Boom Cards of self-grading exercises that are gamified for students.
ChessKid teaches the game of chess with lessons and play. Each player, regardless of mastery level, can learn from lessons and videos that cover a wide range of topics, such as an introduction of each chess piece, opening offensive and defensive strategies, and common attacking patterns.
Code.org offers a fun, creative platform for learning basic coding and computer science! Computer Science Fundamental courses teach students computational thinking, problem solving, programming concepts and digital citizenship.
Teachers can assign lessons or students can create individual projects in the different labs.
Edison is free website used as an educational tool for coding the Edison robots.
Email to email@example.com to check for availability.
Duolingo is a game-based language learning tool. Instructional practice activities covers: reading, writing, speaking, and listening. Students can also practice conversational, situational language skills in the Stories section.
Use Duolingo for schools so teachers can create student accounts with aliases (email addresses are not required for creating student accounts).
Epic can be accessed via the internet or via the free app, during school hours, providing students with access to a variety of fiction / non-fiction ebooks, narrated books, audio books and videos.
EPIC should be used in combination with many other ways for students to access print / stories and is one part of a student’s comprehensive literacy program.
Teachers MUST NEVER share parent email address with Epic.
FreshGrade is a digital porfolio platform that can be used for Communicating Student Learning.
Email firstname.lastname@example.org for support.
Je lis is a K–4 comprehensive levelled reading resource for French Immersion.
Kahoot is a student-response tool that allows teachers to run game-like quizzes and build presentations with embedded quizzes. Teachers can either create their own quizzes or find, use, and/or remix public quizzes. Kahoots can be presented live or assigned for self-paced learning.
Teachers create an account and will be asked for personal information such as: email address, username, password, location, interests, picture, organization, title/position, age, etc.
Knowledgehook is an interactive math tool for students in grades 3 through 12. The practice tests and assessments are called Gameshows, which students join from their own computers or a mobile device. Teachers can choose from the existing Gameshows, or they can create their own by entering a set of questions.
Knowledgehook can be used to enhance a math program but should not be the primary mode of delivery.
Make Code is a free online platform for coding Mircro:Bits.
To check for availability of robots, email email@example.com
Mathletics is an online math program made for hybrid classrooms and home learning. Give your students fun practice, fluency activities, and challenge their thinking with problem-solving / reasoning questions.
An adaptive math-practice game set in a fantasy role-playing universe, students customize colorful, anime-style avatars and send them off to the Wizard Academy to prepare for battle. Wizard spells are powered by math problems. As students progress in their math skills, so do their characters, learning new spells to use against enemies.
This program should be used as a supplemental resource.
Raz-Kids is a website that gives students access to a virtual bookroom of more than 400+ ebooks. Students can choose between listening to their books, reading them aloud (and recording their reading), or simply reading silently. There are also comprehension quizzes for each of the texts that include a set of multiple-choice questions, as well as a constructed response question. Students earn stars for practice and achievement that can be redeemed to customize their own Raz Rocket or to create a personal robot avatar (Common Sense Media).
Raz Kids can be used as one of many resources in a classroom to teach reading
Teachers MUST NEVER share parent email address
Reading Eggs is a paid game-based application for teaching beginning reading skills including phonological awareness and phonics.
The subscription can also be accessed through a free iPad app.
Note: This page represents that Reading Eggs has been vetted through a Preliminary Privacy Impact Assessment for privacy and student safety.
Purchasing a Reading Eggs subscription is a school-based decision and funds will come out of school-based accounts.
Sphero is a free iPad app used as an educational tool for coding the Sphero robots.
Email firstname.lastname@example.org to check for availability.
SplashLearns is a game-based platform that targets math content for kindergarten through fifth grade based on US Common Core standards (which differ from the BC curriculum).
Teachers can create an account, assign various concepts to either the whole class or individual students, and then track student progress using a detailed reporting system. They can also enable home access so that students can practice at home and their parents can see their progress. In addition to the website, SplashLearn is available as paid app, as well as individual apps split into each grade level. (Common Sense Media)
Splash Learns is used to complement instruction in Numeracy and is not be be used as the only opportunity for Mathematical thinking.
Sora empowers students to discover and enjoy ebooks and audiobooks from their school, their public library, and shared collections. Teachers can assign titles and track individual student reading progress
Teach Your Monster to Read is an early literacy game available as an app (iOS, Android, Kindle) and on the web. Kids play as an alien monster whose spaceship crashes on a deserted island. Missions focus on learning letter and vowel sounds, featuring a series of mini-games spread out across several islands displayed on a colorful map that visually tracks progress.
This game will be used to complement literacy instruction and is one of many tools used. It’s free to play these games on the website. Be aware that mobile devices require a paid app.
Be aware that this app originates from the UK and sounds are pronounced with a British accent.
Tinkercad is a free, kid-friendly online computer-aided design (CAD) program where users can design, modify, and print 3D objects by combining or substracting multiple simple objects to make more complex shapes.
Typing Pal is a simple and efficient web-based program for beginners and intermediates who want to touch type at full speed!